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Score 001: The Orange Headache

Summary

Crew Arquo, Noggs, Vey
Lead Sercy
Approach Stealth
Detail Point of Infiltration: Shipping door
Success Yes, with consequences
Coin 1 (2 - 1 from tithe to The Grinders)
Heat 3 (2 + 1 from Devil's Bargain for Noggs)
Status No change

Events

Sercy tells the group that they have been having trouble with The Red Sashes, and they would like them to secretly deliver the orb to the basement of the Red Sashes hideout by tomorrow.

Gather Information

Arquo attempts to gain information about how deliveries would occur. He is told that the Cabbies would deliver it, or larger shipments would go to the delivery door.

Approach

The group attempts to enter through the shipping door just as a delivery leaves, but gets seen immediately. They try to convince the guard to take them to the basement, and he agrees but is really trying to call for help and lure them to the busier areas of the school.

Events

Noggs had previously checked in with the ghost library (TODO: Find the actual name and link it) to find the layout of the area (gaining heat to do so), so he knew the way to the basement. He signaled the others.

Arquo drank his silence potion and the group ran to the basement under his guidance. They saw that the basement (previously a prison), had all the guard station desks moved aside and pickaxes were used to dig up the floor. In the pit was a faintly glowing crystal.

Upon opening the box, everybody got a headache and Vey was incapacitated until Noggs closed the box. After this they left the box and ran upstairs and out the other exit, as the gang of Red Sashes chased after them.

Escape

Their Acolytes, previously instructed by Noggs, arrived in their boat and threw smoke bombs in order to cover the group while they escaped