Score 001: The Orange Headache
Summary
| Session | Session 001: Character Creation & The Orange Headache |
| Crew | |
| Lead | |
| Approach | |
| Detail | Point of Infiltration: shipping door |
| Success | Yes, with consequences |
| Coin | 2-1 tithe = 1 |
| Heat | 2 (Plus 1 from Devil's Bargain with Noggs) |
| Status |
Events
001 The Orange Headache
Approach:Stealth
Point of Infiltration: Shipping dock.
Coin: 1 (2 - 1 tithe to the Grinders)
Status: 1 (No Change)
Success: Partial
Heat: 2 (Plus 1 for Devil’s Bargain from Noggs.)
Gather Information:Arquo attempts to gain information about how deliveries would occur. He is told that the Cabbies would deliver it, or larger shipments would go to the delivery door.
The group attempts to enter through the shipping door just as a delivery leaves, but gets seen immediately. They try to convince the guard to take them to the basement, and he agrees but is really trying to call for help and lure them to the busier areas of the school. Noggs had previously checked in with the ghost library (TODO: Find the actual name and link it) to find the layout of the area (gaining heat to do so), so he knew the way to the basement. He signaled the others.
Arqo drank his silence potion and the group ran to the basement under his guidance. They saw that the basement (previously a prison), had all the guard station desks moved aside and pickaxes were used to dig up the floor. In the pit was a faintly glowing crystal.
Upon opening the box, everybody got a headache and Vey was incapacitated until Noggs closed the box. After this they left the box and ran upstairs and out the other exit, as the gang of Red Sashes chased after them. Their Acolytes, previously instructed by Noggs, arrived in their boat and threw smoke bombs in order to cover the group while they escaped